Hearthstone has a long history of being neglected by the "big boys" in eSports. It was often accused of being a game of luck, where the more skilled player barely gets to show why he deserves said title. Nonetheless, Hearthstone emerged as one of the most popular eSports within the scene, with concurrent viewers breaking the 50,000s easily and prize money being thrown around like crazy. Everyone wanted a piece of the pie. But this trend eventually faded.
People started to realise that Hearthstone as an eSport wasn't the competitive playing field they were used to. This became especially apparent when the 2014 World Champion Firebat didnt manage to qualify for the Top 32 in the 2015 World Championship.
Ich habe was übrig für verrückte Genies. Für Menschen die sich von ihrem Ego leiten lassen, auch weil sie sich dieses Ego durch spektakuläre Spielweisen verdient haben. Forgiv1n war einer dieser Spieler, einer meiner Lieblings-Spieler innerhalb der LCS.
Dementsprechend froh war ich, als ich hörte dass Forgiven zu Origen wechseln würde. Das damalige Origen-Team strotzte vor Talent, wenn alle Spieler ihr Potential ausleben würden, sie hätten um die Meisterschaft spielen können. Dass daraus nichts wurde wissen wir alle.
Forgiven verließ Origen in der dritten Woche der LCS. Die Begründung? "Ich habe meine Lust an League of Legends verloren und konzentriere mich zukünftig lieber auf Overwatch." Genies sind oft verschroben, Forgiven macht da keine Ausnahme. Dennoch, seinen Beruf und sein Team mit so einer seichten Begründung zu verlassen? Ein Unding. Vor allem aber eine Entscheidung, für die man in jeder anderen Sportart wahrscheinlich ein Dutzend Anwälte an den Hacken hätte. Origen fiel in eine Sinnkrise, spielte xPeke als ADC, und positionierte sich daraufhin auf dem neunten Platz der EU LCS. Ein Armutszeugnis für alle Beteiligten.
For the first time in years, Riot has lost an intangible amount of viewers for their Western LCS broadcasting programmes. Both the EU and NA LCS have lost so many viewers that it has sparked a lot of discussion within the community, particularly about how Riot will intend to fix this.
You see, Riot is partially to blame for this since they introduced new format changes to both respective regions. For the first time in the history of the Western LCS, regular season games are not decided in a Bo1 but in a Bo2 format for the EU region and in a Bo3 format for the NA region.
The changes for the consumer became apparent very quickly: The NA LCS stopped being a weekly event that would take about 3-4 hours of your day into an event spread over two days, with matches and their respective reporting lasting up to 7-8 hours, per day mind you. The NA LCS changed from something you can casually watch on your couch, to something that you actually needed to plan around, which unlike with most Sport events is hard, since League doesnt have a specific time at which a game ends. For a normal fan who just wants to watch some professional League of Legends, it's turned from a hobby to a serious commitment, it's not for a Casual fan to enjoy anymore.
Das Team hat sich zusammengesetzt, um etwa anderthalb Stunden über die Kaderwechsel des Summer Splits zu sinnieren und ein paar Erwartungen rauszuhauen.
Setzt nen Kaffee auf, startet ein paar Dynamic Queue oder Hearthstone Spiele und hört euch an was wir zu sagen haben!
As someone who watches the Bundesliga every week, let me tell you that, even though Schalke is a valuable club, it's a club that is infested with incompetence to the highest level - which is why the management and the coach get switched out almost as regularly as Hamburg's. And oddly enough, this might translate to Schalke's eSport section as well.
On paper, everything seems fine. Schalke bought Element's LCS Spot, a few decent players and will compete to stay in the League. But we’re looking at two major issues here:
The roster and the attitude Schalke seems to have towards this project.
At best, Schalke's roster is enough to not get relegated into the Challenger Scene. At worst, we won't hear much from Schalke after the summer split. The roster simply is nowhere near good enough to compete with the likes of G2, Origen or Fnatic. To put it simply, when G2 and Immortals announced their respective rosters, I was hyped. I designed my entire Fantasy LCS roster so that it would only include players from these respective teams.
After looking at Schalke's roster however, any player from that team can consider themselves lucky if I decide to put him on my bench: A Midlaner that is average at best, yet is supposed to be the team's biggest player, a Jungler and Toplaner that swapped teams more often in the last year than Bjergsen in his entire career and a Support that only won one out of his seven games on his most played Champion (Thresh) to close things off. If that isn't a promising lineup, I don't know what is. You /can/ have two foreign players on your team, not utilizing this opportunity is beyond careless for a team that considers at least making the Top 6.
When I first heard that YouPorn wanted to sponsor an eSports team, I thought it was a hilarious PR prank. But as it turns out, YouPorn was serious and actually managed to get a Starcraft 2 player and a female CS:GO team under their roster. "Team YP" as it is now known is a serious eSports team, and just got banned from all ESL events, due to its links to the adult content website. Which quite frankly is utterly ridiculous.
Coming from "regular" sports, this is so weird. I'm used to being bombarded with advertisements of alcohol and betting websites, both concepts that revolve around humans getting fucked up in several ways. Betting websites like bwin have been proven to be an absolute rip-off for the average sports fan, a systematic scheme to lure money out of someone's pocket, yet advertising it whenever possible seems fine to Sky and the management of the Premier League or Bundesliga. And there are far worse examples, such as the Australian Football League, where entire TV programs are sponsored by one of the most dubious betting websites in existence: Tom Waterhouse.