Hearthstone has a long history of being neglected by the "big boys" in eSports. It was often accused of being a game of luck, where the more skilled player barely gets to show why he deserves said title. Nonetheless, Hearthstone emerged as one of the most popular eSports within the scene, with concurrent viewers breaking the 50,000s easily and prize money being thrown around like crazy. Everyone wanted a piece of the pie. But this trend eventually faded.
People started to realise that Hearthstone as an eSport wasn't the competitive playing field they were used to. This became especially apparent when the 2014 World Champion Firebat didnt manage to qualify for the Top 32 in the 2015 World Championship.
Ich habe was übrig für verrückte Genies. Für Menschen die sich von ihrem Ego leiten lassen, auch weil sie sich dieses Ego durch spektakuläre Spielweisen verdient haben. Forgiv1n war einer dieser Spieler, einer meiner Lieblings-Spieler innerhalb der LCS.
Dementsprechend froh war ich, als ich hörte dass Forgiven zu Origen wechseln würde. Das damalige Origen-Team strotzte vor Talent, wenn alle Spieler ihr Potential ausleben würden, sie hätten um die Meisterschaft spielen können. Dass daraus nichts wurde wissen wir alle.
Forgiven verließ Origen in der dritten Woche der LCS. Die Begründung? "Ich habe meine Lust an League of Legends verloren und konzentriere mich zukünftig lieber auf Overwatch." Genies sind oft verschroben, Forgiven macht da keine Ausnahme. Dennoch, seinen Beruf und sein Team mit so einer seichten Begründung zu verlassen? Ein Unding. Vor allem aber eine Entscheidung, für die man in jeder anderen Sportart wahrscheinlich ein Dutzend Anwälte an den Hacken hätte. Origen fiel in eine Sinnkrise, spielte xPeke als ADC, und positionierte sich daraufhin auf dem neunten Platz der EU LCS. Ein Armutszeugnis für alle Beteiligten.
For the first time in years, Riot has lost an intangible amount of viewers for their Western LCS broadcasting programmes. Both the EU and NA LCS have lost so many viewers that it has sparked a lot of discussion within the community, particularly about how Riot will intend to fix this.
You see, Riot is partially to blame for this since they introduced new format changes to both respective regions. For the first time in the history of the Western LCS, regular season games are not decided in a Bo1 but in a Bo2 format for the EU region and in a Bo3 format for the NA region.
The changes for the consumer became apparent very quickly: The NA LCS stopped being a weekly event that would take about 3-4 hours of your day into an event spread over two days, with matches and their respective reporting lasting up to 7-8 hours, per day mind you. The NA LCS changed from something you can casually watch on your couch, to something that you actually needed to plan around, which unlike with most Sport events is hard, since League doesnt have a specific time at which a game ends. For a normal fan who just wants to watch some professional League of Legends, it's turned from a hobby to a serious commitment, it's not for a Casual fan to enjoy anymore.
Das Team hat sich zusammengesetzt, um etwa anderthalb Stunden über die Kaderwechsel des Summer Splits zu sinnieren und ein paar Erwartungen rauszuhauen.
Setzt nen Kaffee auf, startet ein paar Dynamic Queue oder Hearthstone Spiele und hört euch an was wir zu sagen haben!
As someone who watches the Bundesliga every week, let me tell you that, even though Schalke is a valuable club, it's a club that is infested with incompetence to the highest level - which is why the management and the coach get switched out almost as regularly as Hamburg's. And oddly enough, this might translate to Schalke's eSport section as well.
On paper, everything seems fine. Schalke bought Element's LCS Spot, a few decent players and will compete to stay in the League. But we’re looking at two major issues here:
The roster and the attitude Schalke seems to have towards this project.
At best, Schalke's roster is enough to not get relegated into the Challenger Scene. At worst, we won't hear much from Schalke after the summer split. The roster simply is nowhere near good enough to compete with the likes of G2, Origen or Fnatic. To put it simply, when G2 and Immortals announced their respective rosters, I was hyped. I designed my entire Fantasy LCS roster so that it would only include players from these respective teams.
After looking at Schalke's roster however, any player from that team can consider themselves lucky if I decide to put him on my bench: A Midlaner that is average at best, yet is supposed to be the team's biggest player, a Jungler and Toplaner that swapped teams more often in the last year than Bjergsen in his entire career and a Support that only won one out of his seven games on his most played Champion (Thresh) to close things off. If that isn't a promising lineup, I don't know what is. You /can/ have two foreign players on your team, not utilizing this opportunity is beyond careless for a team that considers at least making the Top 6.
- G2 sign Sven and Mithy, Origen sign Forgiven and Hybrid
- Hearthstone & Poker stars compete in dual event
- Gordon Hayward wanting to invest into eSports
- Crumbz going to Coach Challenger team Apex Gaming
- Team YouPorn banned by Capcom
G2 sign Sven and Mithy, Origen sign Forgiven and Hybrid
In a surprising move, G2 managed to sign Origen's Botlane Sven and Mithy.
Sven was one of Origen’s standout players for several splits now. Whereas other lanes have failed to compete on the level that brought Origen to the Worlds 2015 Semi-Finals, Sven and Mithy played a very confident and consistent split.
G2 had just finished the MSI 2016 tournament as fifth, leaving a lot of European fans disappointed. They subsequently decided to swap out their botlane.
Origen on the other hand managed to pick up European powerhouse Forgiven, as he seemed to be unhappy with playing for H2K, since he announced his departure from H2K weeks earlier. They also picked up former G2 Support Hybrid as a replacement for Mithy.
Former G2 ADC Emperor decided to sign with a team back home in the LCK.
Which team ended up getting the better players? Let us know in the comments!
Riot bans three teams from competing in LCS/LCS Challenger Series indefintely
Chakki wins DreamHack Austin
TerrenceM receives massive amounts of harassment on Twitch
YellowStar joins Fnatic again
Cloud9 win biggest Overwatch tournament yet
Top News of the week:
Riot bans three teams from competing in LCS/LCS Challenger Series indefintely
In a surprisingly swift notion Riot decided to ban three LCS/LCS Challenger Series teams from ever competing in any Riot tournament ever again.
According to Riot, Chris Badawi, the former owner of Renegades, did not disclose his relationships with Renegades and Team DragonKnights correctly. Chris Badawi was banned by Riot in the past from owning any LCS team, primarily due to poaching other team's players, but apparently was promised a future stake hold of Renegades once the ban was lifted. This goes against the guidelines Riot put in place previously.
Furthermore, Badawi is accused of illegally transferring players from TDK to Renegades in order to strengthen the struggling LCS team. Similarly to Renegades, Badawi supposedly got involved in the ownership of TDK.
Riot also banned Team Impulse due to the team not paying it's players. Several former TiP players came out on Twitter, supporting this notion. Furthermore, TiP also claimed they made contracts with players, a standard and mandatory routine within the LCS, but apparently falsified this information as well.
eSports is a fast business, news break by the hour, so it's easy to miss what's going on at times. Therefore from now on we'll provide you with a weekly wrap-up letting you know about all the relevant stuff that has been happening in the world of eSports.
Massan dropped as C9 undergo major roster changes
After receiving his second temporary suspension from Twitch, Harry "Massan" Cheong and C9 officially parted ways.
Massan had previously been accused of viewbotting, he however stated on twitter that these allegations were false, and his twitch suspension had nothing to do with them.
With Hafu leaving in November, and Ek0p having a fallout with C9, it seems like C9 wants to focus on professional players rather than streamers in the future. Their current roster now consists of former World Champion Firebat, Kolento, StrifeCro and DDaHyoNi, a player from South Korea that was recently added to their roster. DDaHyoNi recently managed to win the 2016 HCT Asia-Pacific Winter Championship.
Pokémon als zukünftiger eSport, der Traum könnte sich dank Pokémon Tekken bald erfüllen. Tatsächlich aber gibt es in den Weiten des Internets schon lange Fans der Serie die versuchen Pokémon als eSport zu etablieren, und zwar die von Nintendo entwickelten RPGs.
Als jemand dessen allererstes Videospiel die "Gelbe Edition" war und seitdem nun immerhin 15 Jahre lang der Serie treu geblieben ist, frage ich mich ob das überhaupt funktionieren kann. Deshalb habe ich mich mit einem der Initiatoren der sogenannten "Gruga Liga", einer Pokémon eSports Liga, hingesetzt und mich über seine Erlebnisse und Meinung zum Thema Pokémon als eSport unterhalten. Maz ab!
Darius: Als kleine Einleitung: Wer bist du, und was ist deine Rolle innerhalb der Gruga Liga?
Jacques: Ich bin Jacques, 22 Jahre, Langjähriger Zocker und Student der Sozialen Arbeit. Meine Aufgaben umfassen das Planen und Entscheiden der meisten internen Vorgänge innerhalb der Gruga-Liga, sowie die Betreuung unserer "Mitarbeiter".
Darius: Erstmal zum Verständnis: Pokémon als eSport, geht das überhaupt? Die Spiele sind ja primär als Rollenspiel für jüngere ausgelegt, hat das Kampfsystem da genug Tiefe?
Jacques: Im Rahmen der Planung zu diesem Jahr hat sich mir wieder einmal gezeigt wie tiefgreifend das System seien kann. Es fängt bei der Erstellung und Planung der Teams an, wo jedes Pokemon und jede Attacke ihren festen Platz im Team haben. Pokemon weißt alles auf was ein eSport braucht, also z.B Ligen, ein Meta Game und eine Abstufung der verschiedenen Pokemon in Klassen und Ränge. Das alles bleibt den meisten, vor allem jüngeren Spielern und Einsteigern zwar verborgen, nimmt ihnen aber nichts von dem Spielspaß.
When I first heard that YouPorn wanted to sponsor an eSports team, I thought it was a hilarious PR prank. But as it turns out, YouPorn was serious and actually managed to get a Starcraft 2 player and a female CS:GO team under their roster. "Team YP" as it is now known is a serious eSports team, and just got banned from all ESL events, due to its links to the adult content website. Which quite frankly is utterly ridiculous.
Coming from "regular" sports, this is so weird. I'm used to being bombarded with advertisements of alcohol and betting websites, both concepts that revolve around humans getting fucked up in several ways. Betting websites like bwin have been proven to be an absolute rip-off for the average sports fan, a systematic scheme to lure money out of someone's pocket, yet advertising it whenever possible seems fine to Sky and the management of the Premier League or Bundesliga. And there are far worse examples, such as the Australian Football League, where entire TV programs are sponsored by one of the most dubious betting websites in existence: Tom Waterhouse.